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No1997

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    964
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122 Excellent

About No1997

  • Rank
    Elder Member
  • Birthday 12/09/1980

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  • Location:
    your arse
  1. Google Sketchup?
  2. Once microsoft has something, they turn it to shit
  3. This is my 1016th post
  4. Don't comment if you don't understand what i'm or you're saying. It's complete jibrish. Subsurf = high poly. He either uses that or devisions. To bake normals, you'll need more details. Which he does not have. Also, it is not better nor worse for non-game purposes. It may take longer to render. And what the the fuck are you trying to say about not much experience? Who are you to decide? I know alot, i have learned it in blender. It may be different in other software packages. But that does not mean that it is "a bad thing". You're fucking retard if you conclude that from the few sentences i have written.
  5. I use 75 mostly, but sometimes 95 just to see more around me. You get use to it after an hour or so.
  6. no point in using a high poly model if there are no details ,it's just adding sub devisions to make it look fancy..
  7. Dat fps count tho..
  8. Hey guys, i decided to render some pics of a hallway and here are the results https://www.dropbox.com/s/hrrf920yits82y4/Hallway_Scene.png?dl=0 https://www.dropbox.com/s/tuk610d1som2egh/Horror_Scene_Render_01.png?dl=0
  9. ^ that + volumetric stuff. Can't wait till there's more about that
  10. Hey guys! So i saw this really awesome hands-on demo from unity3d 5! I absolutely love the improvements. Check it out: (No it's not the preview trailer, it's a presentation)
  11. I love how 90% of the topics becomes a drama soap.
  12. I think that we agreed on the past that people need to invest time to learn a skill instead of asking others to do it for them
  13. @themars leecher
  14. Great model and textures! Just one question, where's the spec?
  15. How do you intend to improve your modelling skills with "basic" models? Maybe try some high poly stuff to add details etc, that's the real art with modelling. I like the textures tho