This site uses cookies! Learn More

This site uses cookies!

armedunity.com uses cookies to improve user experience.

By continuing to use this site, you agree to allow us to store cookies on your computer.

Particalister

Newbie
  • Content count

    22
  • Joined

  • Last visited

Everything posted by Particalister

  1. ggj17

    Hi everyone... I've registered for Global game jam 2017 , creating a game within 48 hours! 20-22 Jan! Could you give me great & simple ideas to create a game ? Thank you GL for me ----- PS : we will have internet access so i will use this website when i need a help
  2. ggj17

    BTW i'm in the lab rightnow.. do you have any idea how to destroy a gameobject on triggerenter2d ? The object is image not an object you thinking 'bout BUMP 3 hours left
  3. ggj17

    My game is about hackers sending virus waves to the servers
  4. ggj17

    48 hour no time....................................................................
  5. Hello Buddies.. The global game jam will start in 5:00 pm.. which means 2 hours left.. Anyone will be online to help me if they can ?
  6. ggj17

    Thank you very very much!
  7. ggj17

    You're welcome. Thank you
  8. Thank you ! problem has been fixed. PS : sorry for the late reply..
  9. Hello everyone , Basically let me introduce to my game... Name : ColorCatcher (may be changed later...) About the game (Android , IOS): Basic , All you have to do just touch on the colored balloons and it will be destroyed by the method ["Destroy(gameObject)"] and count + 1 & displaying on the UI.Text I use playerprefs to count how much balloons I've destroyed My problem is : The first balloon i touch on it , Counted and displayed on the UI Text , 2nd/3th/......100th is not counted but getting destroyed! ---- Scripts Balloon Movements : (Seems no errors on it..) Balloon Spawning: (Seems no errors on it..) Balloon Destroying & Counting! : [ERROR ON THIS SCRIPT] Okay. This is what I've setup [Sorry There's no screenshot ] : HideBall script is putted on "Score" "Score" = UI.Text = "0" Based on the Hierarchy --------- the Balloons is not on the Hierarchy , it's on the folder called "Prefabs" in Project file. --------- If this is not helpful , i can take screenshots/Video ---------- But please help me I've googled and it wasn't helpful for me Thanks for Reading
  10. 3D Game
  11. Idea [Learn Cooking] : Title : Learn Cooking Basic describing : Learn cooking will help you to get ingredients of the food listed on the game by making the the foods inside the game : Like : "Egg Cooking" : Everything will be in 3D . The game will tell you what to do : First for all you need to get a frying pan -> (~xx50 m/g ) Oil ,wait for 2-3 Minutes , till warming heat , crack the egg and put it on the frying pan , cover the frying pan .... etc! I will add almost all the breakfast , dinner ... cakes , donuts , Pizzas , bread , Tortilla Cookies! yes cookies I think with this game you don't need your mama helps xD something like da! You will be a cooker when you are alone .. I know people can get the ingredients from google , but this idea comes with 3d + step by step ------------------------ This game especially for Gamers! , some of the gamers eat delivery food , because they have no idea how to make food, the other don't buy delivery foods , so while they playing they say : Oh my god I'm hungry i need to see if there's something i have to eat before the round start... Question : Do our community need a game/learner like this idea ? Idea [Criminal Detective] : Title : Criminal Detective Basic describing : for now there's no describing ..
  12. Hello everyone, If it's the first time you see me , My name is Mohammad Nazzal i'm 16 and i'm Unity game developer, I learnt C# , Basic of java... And Learning in the high-school xD! -------------------------------------------------- Is it Okay you give me your opinion and feedback about my next game ideas ? 1] Learn cooking ? It's for men and girls! When you're alone at home , no mama.. no cooker 2] "Criminal Detective" , But i think this is hard for me... working alone on all things (sfx,models,scripts,...etc) --------------------------- What is the best Idea ? [1 or 2 ] ?? If booth are sh*t, Can you help me with ideas ?
  13. I just gave you the Title of the idea not the describing about the idea , Describing coming with more 10 + Lines for now... Anyway thank you :3
  14. When I'm Building my android game (.apk) with UnityAds i got this error Information! Please Help me UnityException: Build failure Plugin conflict detected for file UnityAds.aar UnityEditor.Android.PostProcessor.CancelPostProcess.AbortBuild (System.String title, System.String message, System.Exception ex) UnityEditor.Android.PostProcessor.CancelPostProcess.AbortBuild (System.String title, System.String message) UnityEditor.Android.PostProcessor.Tasks.ProcessAAR.Execute (UnityEditor.Android.PostProcessor.PostProcessorContext context) UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context) UnityEditor.Android.PostProcessAndroidPlayer.PostProcess (BuildTarget target, System.String stagingAreaData, System.String stagingArea, System.String playerPackage, System.String installPath, System.String companyName, System.String productName, BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry) UnityEditor.Android.AndroidBuildPostprocessor.PostProcess (BuildPostProcessArgs args) UnityEditor.PostprocessBuildPlayer.Postprocess (BuildTarget target, System.String installPath, System.String companyName, System.String productName, Int32 width, Int32 height, System.String downloadWebplayerUrl, System.String manualDownloadWebplayerUrl, BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.BuildReporting.BuildReport report) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/PostprocessBuildPlayer.cs:176) UnityEditor.HostView:OnGUI()
  15. But... Can you explain more why shall i use google play service.. sorry for dumb question but i didn't understand this well...
  16. Hey guys... using UnityEngine; using UnityEngine.UI; using System.Collections; using System; using UnityEngine.SceneManagement; public class scoreManager : MonoBehaviour { public int score; public Text scoreText; // Use this for initialization void Start () { PlayerPrefs.GetInt ("scorePref"); score = PlayerPrefs.GetInt ("scorePref"); } // Update is called once per frame void Update () { if (scoreText.text == "scoreText") { scoreText.text = "Coins Left : " + score; } PlayerPrefs.SetInt ("scorePref", score); } void OnTriggerEnter2D (Collider2D other) { if (other.gameObject.tag == "Player") { score --; scoreText.text = "Coins Left : " + score; Destroy (gameObject); if (score == 0) { Debug.Log ("You've completed the level with : "); } } } } coins left : 10 This is my score Manager with Coin pickup... My problem , that if i've 2 coins prefab with the same script (scoreManager) , In the first if i pickup the first coin on trigger enter , the coin 1 will be destroyed and the coins left will change into "9" When i pickup the 2nd coin on trigger enter , The gameobject is destroying but the coinsleft does not go to "8"... Any help
  17. I made a new Menu for Win ... There's Retry and Next buttons. In the Next Button , I want to unlock level2. and disable level1 and if player exit the application , stay the same unlocked mission 2 and level1 disabled.... Using (PlayerPrefs) (NOTE : Alll Maps in 1 scene...)
  18. But this script without Playerprefs... Anyway thanks!
  19. Okay i've made 2 scripts , one for counting and for saving and one for triggerenter2d ... I've a problem with my TriggerEnter script : using UnityEngine; using UnityEngine.UI; using System.Collections; public class scoreManager2 : MonoBehaviour { void OnTriggerEnter2D (Collider2D other) { if (other.gameObject.tag == "Player") { score --; scoreText.text = "Coins Left : " + score; Destroy (gameObject); if (score == 0) { Debug.Log ("You've completed the level with : "); } } } } And this is my first script which for count : using UnityEngine; using UnityEngine.UI; using System.Collections; using System; using UnityEngine.SceneManagement; public class scoreManager : MonoBehaviour { public int score; public Text scoreText; // Use this for initialization void Start () { PlayerPrefs.GetInt ("scorePref"); score = PlayerPrefs.GetInt ("scorePref"); } // Update is called once per frame void Update () { if (scoreText.text == "scoreText") { scoreText.text = "Coins Left : " + score; } PlayerPrefs.SetInt ("scorePref", score); } }
  20. bump
  21. Hi bking , My name is Mohammed and I'm 17 years old , I have ability to create Textures (Wall,grounds,decals,etc..) And I love to create FPS Games.