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Particalister

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Everything posted by Particalister

  1. Hi everyone... can anyone explain me how to integrate Admob rewardedVideo ? already installed Admob... Notice.. My admob is (using admob;) not (using googlemobileads.api; or something) and anyone have idea how much cents i earn from completed video ?
  2. Hi everyone.. Finally i've developed this game within 10 days... PhysicsSolver My first game i've published.. you may notice bugs/glitches.. you can just leave a comment! PhysicsSolver |Android Game ----- My upcoming game will be better than this x20000 time.. they told me your idea has not been taken from anyone and Unique one!
  3. Hello everyone, My admob ads/banner is not showing... look at the script : using UnityEngine; using GoogleMobileAds; using GoogleMobileAds.Api; using System.Collections; public class adShow : MonoBehaviour { public static void RequestBanner() { #if UNITY_EDITOR string adUnitId = "ca-app-pub-9894714472576646/8444146016"; #elif UNITY_ANDROID string adUnitId = "ca-app-pub-9894714472576646/8444146016"; #else string adUnitId = "ca-app-pub-9894714472576646/8444146016"; #endif // Create a 320x50 banner at the top of the screen. BannerView bannerView = new BannerView(adUnitId, AdSize.SmartBanner, AdPosition.Bottom); // Create an empty ad request. AdRequest request = new AdRequest.Builder().Build(); // Load the banner with the request. bannerView.LoadAd(request); bannerView.Show (); } }
  4. PhysicsSolver .. I know some of guys here .. hate something named with "Physics". (i hate physics too) but you have to know Life won't exist without all the physics around us. Without friction, you won't be able to walk, stand. Imagine this, physics is still intact and you are standing somewhere. Now physics seems to be gone, friction is gone with it too. If you are not standing absolutely perpendicular to ground, you fall on the ground. Now? You hit the ground, but the story does not end here, you start sliding on the ground to the direction which has slightest slope, you start gaining speed and then you hit whatever comes in your way. But you won't be able to stop whatsoever. Even if you hit a wall,you will start sliding all over again. No matter what you hold on to. Nothing will bring you to rest and you will die with multiple collision. PhysicsSolver is about solving and answering the physics questions ? scary to lose ? no problem.. the game is not about winning or losing . it's about you have to learn physics! With this game you love Physics and i'm sure! here's some of progress.. %35 done ----- Main Menu : Store (beta): Options : Stages : Stage 1: Stage 1 -> Mission 1 : ------------ What do you think guys ? can you please rate this from 10 ? well this is my first game ^^ ----------- Have any suggestions ? leave a comment!
  5. Thank you as it's my first game to be made. i'm really happy from you - and this is not fully showcase with my current progress. let's it be surprise .. I'm 16 years old.. and i don't know if any guys with 20+ age will like it or not. That's why guys i need your feedback and suggestions
  6. ggj17

    Hi everyone... I've registered for Global game jam 2017 , creating a game within 48 hours! 20-22 Jan! Could you give me great & simple ideas to create a game ? Thank you GL for me ----- PS : we will have internet access so i will use this website when i need a help
  7. ggj17

    BTW i'm in the lab rightnow.. do you have any idea how to destroy a gameobject on triggerenter2d ? The object is image not an object you thinking 'bout BUMP 3 hours left
  8. ggj17

    My game is about hackers sending virus waves to the servers
  9. ggj17

    48 hour no time....................................................................
  10. Hello Buddies.. The global game jam will start in 5:00 pm.. which means 2 hours left.. Anyone will be online to help me if they can ?
  11. ggj17

    Thank you very very much!
  12. ggj17

    You're welcome. Thank you
  13. Hello everyone , Basically let me introduce to my game... Name : ColorCatcher (may be changed later...) About the game (Android , IOS): Basic , All you have to do just touch on the colored balloons and it will be destroyed by the method ["Destroy(gameObject)"] and count + 1 & displaying on the UI.Text I use playerprefs to count how much balloons I've destroyed My problem is : The first balloon i touch on it , Counted and displayed on the UI Text , 2nd/3th/......100th is not counted but getting destroyed! ---- Scripts Balloon Movements : (Seems no errors on it..) Balloon Spawning: (Seems no errors on it..) Balloon Destroying & Counting! : [ERROR ON THIS SCRIPT] Okay. This is what I've setup [Sorry There's no screenshot ] : HideBall script is putted on "Score" "Score" = UI.Text = "0" Based on the Hierarchy --------- the Balloons is not on the Hierarchy , it's on the folder called "Prefabs" in Project file. --------- If this is not helpful , i can take screenshots/Video ---------- But please help me I've googled and it wasn't helpful for me Thanks for Reading
  14. Thank you ! problem has been fixed. PS : sorry for the late reply..
  15. 3D Game
  16. Hello everyone, If it's the first time you see me , My name is Mohammad Nazzal i'm 16 and i'm Unity game developer, I learnt C# , Basic of java... And Learning in the high-school xD! -------------------------------------------------- Is it Okay you give me your opinion and feedback about my next game ideas ? 1] Learn cooking ? It's for men and girls! When you're alone at home , no mama.. no cooker 2] "Criminal Detective" , But i think this is hard for me... working alone on all things (sfx,models,scripts,...etc) --------------------------- What is the best Idea ? [1 or 2 ] ?? If booth are sh*t, Can you help me with ideas ?
  17. Idea [Learn Cooking] : Title : Learn Cooking Basic describing : Learn cooking will help you to get ingredients of the food listed on the game by making the the foods inside the game : Like : "Egg Cooking" : Everything will be in 3D . The game will tell you what to do : First for all you need to get a frying pan -> (~xx50 m/g ) Oil ,wait for 2-3 Minutes , till warming heat , crack the egg and put it on the frying pan , cover the frying pan .... etc! I will add almost all the breakfast , dinner ... cakes , donuts , Pizzas , bread , Tortilla Cookies! yes cookies I think with this game you don't need your mama helps xD something like da! You will be a cooker when you are alone .. I know people can get the ingredients from google , but this idea comes with 3d + step by step ------------------------ This game especially for Gamers! , some of the gamers eat delivery food , because they have no idea how to make food, the other don't buy delivery foods , so while they playing they say : Oh my god I'm hungry i need to see if there's something i have to eat before the round start... Question : Do our community need a game/learner like this idea ? Idea [Criminal Detective] : Title : Criminal Detective Basic describing : for now there's no describing ..
  18. I just gave you the Title of the idea not the describing about the idea , Describing coming with more 10 + Lines for now... Anyway thank you :3
  19. When I'm Building my android game (.apk) with UnityAds i got this error Information! Please Help me UnityException: Build failure Plugin conflict detected for file UnityAds.aar UnityEditor.Android.PostProcessor.CancelPostProcess.AbortBuild (System.String title, System.String message, System.Exception ex) UnityEditor.Android.PostProcessor.CancelPostProcess.AbortBuild (System.String title, System.String message) UnityEditor.Android.PostProcessor.Tasks.ProcessAAR.Execute (UnityEditor.Android.PostProcessor.PostProcessorContext context) UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context) UnityEditor.Android.PostProcessAndroidPlayer.PostProcess (BuildTarget target, System.String stagingAreaData, System.String stagingArea, System.String playerPackage, System.String installPath, System.String companyName, System.String productName, BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry) UnityEditor.Android.AndroidBuildPostprocessor.PostProcess (BuildPostProcessArgs args) UnityEditor.PostprocessBuildPlayer.Postprocess (BuildTarget target, System.String installPath, System.String companyName, System.String productName, Int32 width, Int32 height, System.String downloadWebplayerUrl, System.String manualDownloadWebplayerUrl, BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.BuildReporting.BuildReport report) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/PostprocessBuildPlayer.cs:176) UnityEditor.HostView:OnGUI()
  20. But... Can you explain more why shall i use google play service.. sorry for dumb question but i didn't understand this well...
  21. Hey guys... using UnityEngine; using UnityEngine.UI; using System.Collections; using System; using UnityEngine.SceneManagement; public class scoreManager : MonoBehaviour { public int score; public Text scoreText; // Use this for initialization void Start () { PlayerPrefs.GetInt ("scorePref"); score = PlayerPrefs.GetInt ("scorePref"); } // Update is called once per frame void Update () { if (scoreText.text == "scoreText") { scoreText.text = "Coins Left : " + score; } PlayerPrefs.SetInt ("scorePref", score); } void OnTriggerEnter2D (Collider2D other) { if (other.gameObject.tag == "Player") { score --; scoreText.text = "Coins Left : " + score; Destroy (gameObject); if (score == 0) { Debug.Log ("You've completed the level with : "); } } } } coins left : 10 This is my score Manager with Coin pickup... My problem , that if i've 2 coins prefab with the same script (scoreManager) , In the first if i pickup the first coin on trigger enter , the coin 1 will be destroyed and the coins left will change into "9" When i pickup the 2nd coin on trigger enter , The gameobject is destroying but the coinsleft does not go to "8"... Any help
  22. I made a new Menu for Win ... There's Retry and Next buttons. In the Next Button , I want to unlock level2. and disable level1 and if player exit the application , stay the same unlocked mission 2 and level1 disabled.... Using (PlayerPrefs) (NOTE : Alll Maps in 1 scene...)
  23. But this script without Playerprefs... Anyway thanks!
  24. Okay i've made 2 scripts , one for counting and for saving and one for triggerenter2d ... I've a problem with my TriggerEnter script : using UnityEngine; using UnityEngine.UI; using System.Collections; public class scoreManager2 : MonoBehaviour { void OnTriggerEnter2D (Collider2D other) { if (other.gameObject.tag == "Player") { score --; scoreText.text = "Coins Left : " + score; Destroy (gameObject); if (score == 0) { Debug.Log ("You've completed the level with : "); } } } } And this is my first script which for count : using UnityEngine; using UnityEngine.UI; using System.Collections; using System; using UnityEngine.SceneManagement; public class scoreManager : MonoBehaviour { public int score; public Text scoreText; // Use this for initialization void Start () { PlayerPrefs.GetInt ("scorePref"); score = PlayerPrefs.GetInt ("scorePref"); } // Update is called once per frame void Update () { if (scoreText.text == "scoreText") { scoreText.text = "Coins Left : " + score; } PlayerPrefs.SetInt ("scorePref", score); } }
  25. bump