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About Particalister

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    Unity 2D game creator and designer

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  1. ggj17

    Thank you very very much!
  2. ggj17

    You're welcome. Thank you
  3. ggj17

    Hi everyone... I've registered for Global game jam 2017 , creating a game within 48 hours! 20-22 Jan! Could you give me great & simple ideas to create a game ? Thank you GL for me ----- PS : we will have internet access so i will use this website when i need a help
  4. Thank you ! problem has been fixed. PS : sorry for the late reply..
  5. 3D Game
  6. Hello everyone , Basically let me introduce to my game... Name : ColorCatcher (may be changed later...) About the game (Android , IOS): Basic , All you have to do just touch on the colored balloons and it will be destroyed by the method ["Destroy(gameObject)"] and count + 1 & displaying on the UI.Text I use playerprefs to count how much balloons I've destroyed My problem is : The first balloon i touch on it , Counted and displayed on the UI Text , 2nd/3th/......100th is not counted but getting destroyed! ---- Scripts Balloon Movements : (Seems no errors on it..) Balloon Spawning: (Seems no errors on it..) Balloon Destroying & Counting! : [ERROR ON THIS SCRIPT] Okay. This is what I've setup [Sorry There's no screenshot ] : HideBall script is putted on "Score" "Score" = UI.Text = "0" Based on the Hierarchy --------- the Balloons is not on the Hierarchy , it's on the folder called "Prefabs" in Project file. --------- If this is not helpful , i can take screenshots/Video ---------- But please help me I've googled and it wasn't helpful for me Thanks for Reading
  7. Idea [Learn Cooking] : Title : Learn Cooking Basic describing : Learn cooking will help you to get ingredients of the food listed on the game by making the the foods inside the game : Like : "Egg Cooking" : Everything will be in 3D . The game will tell you what to do : First for all you need to get a frying pan -> (~xx50 m/g ) Oil ,wait for 2-3 Minutes , till warming heat , crack the egg and put it on the frying pan , cover the frying pan .... etc! I will add almost all the breakfast , dinner ... cakes , donuts , Pizzas , bread , Tortilla Cookies! yes cookies I think with this game you don't need your mama helps xD something like da! You will be a cooker when you are alone .. I know people can get the ingredients from google , but this idea comes with 3d + step by step ------------------------ This game especially for Gamers! , some of the gamers eat delivery food , because they have no idea how to make food, the other don't buy delivery foods , so while they playing they say : Oh my god I'm hungry i need to see if there's something i have to eat before the round start... Question : Do our community need a game/learner like this idea ? Idea [Criminal Detective] : Title : Criminal Detective Basic describing : for now there's no describing ..
  8. I just gave you the Title of the idea not the describing about the idea , Describing coming with more 10 + Lines for now... Anyway thank you :3
  9. Hello everyone, If it's the first time you see me , My name is Mohammad Nazzal i'm 16 and i'm Unity game developer, I learnt C# , Basic of java... And Learning in the high-school xD! -------------------------------------------------- Is it Okay you give me your opinion and feedback about my next game ideas ? 1] Learn cooking ? It's for men and girls! When you're alone at home , no mama.. no cooker 2] "Criminal Detective" , But i think this is hard for me... working alone on all things (sfx,models,scripts,...etc) --------------------------- What is the best Idea ? [1 or 2 ] ?? If booth are sh*t, Can you help me with ideas ?
  10. But... Can you explain more why shall i use google play service.. sorry for dumb question but i didn't understand this well...
  11. When I'm Building my android game (.apk) with UnityAds i got this error Information! Please Help me UnityException: Build failure Plugin conflict detected for file UnityAds.aar UnityEditor.Android.PostProcessor.CancelPostProcess.AbortBuild (System.String title, System.String message, System.Exception ex) UnityEditor.Android.PostProcessor.CancelPostProcess.AbortBuild (System.String title, System.String message) UnityEditor.Android.PostProcessor.Tasks.ProcessAAR.Execute (UnityEditor.Android.PostProcessor.PostProcessorContext context) UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context) UnityEditor.Android.PostProcessAndroidPlayer.PostProcess (BuildTarget target, System.String stagingAreaData, System.String stagingArea, System.String playerPackage, System.String installPath, System.String companyName, System.String productName, BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry) UnityEditor.Android.AndroidBuildPostprocessor.PostProcess (BuildPostProcessArgs args) UnityEditor.PostprocessBuildPlayer.Postprocess (BuildTarget target, System.String installPath, System.String companyName, System.String productName, Int32 width, Int32 height, System.String downloadWebplayerUrl, System.String manualDownloadWebplayerUrl, BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.BuildReporting.BuildReport report) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/PostprocessBuildPlayer.cs:176) UnityEditor.HostView:OnGUI()
  12. I made a new Menu for Win ... There's Retry and Next buttons. In the Next Button , I want to unlock level2. and disable level1 and if player exit the application , stay the same unlocked mission 2 and level1 disabled.... Using (PlayerPrefs) (NOTE : Alll Maps in 1 scene...)
  13. But this script without Playerprefs... Anyway thanks!
  14. Okay i've made 2 scripts , one for counting and for saving and one for triggerenter2d ... I've a problem with my TriggerEnter script : using UnityEngine; using UnityEngine.UI; using System.Collections; public class scoreManager2 : MonoBehaviour { void OnTriggerEnter2D (Collider2D other) { if (other.gameObject.tag == "Player") { score --; scoreText.text = "Coins Left : " + score; Destroy (gameObject); if (score == 0) { Debug.Log ("You've completed the level with : "); } } } } And this is my first script which for count : using UnityEngine; using UnityEngine.UI; using System.Collections; using System; using UnityEngine.SceneManagement; public class scoreManager : MonoBehaviour { public int score; public Text scoreText; // Use this for initialization void Start () { PlayerPrefs.GetInt ("scorePref"); score = PlayerPrefs.GetInt ("scorePref"); } // Update is called once per frame void Update () { if (scoreText.text == "scoreText") { scoreText.text = "Coins Left : " + score; } PlayerPrefs.SetInt ("scorePref", score); } }
  15. bump