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giltine528

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About giltine528

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  • Birthday 11/03/1997

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    Lithuania

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  1. In depth guide of understanding the usage of colors Benefits: It can guide the player to what's important or change the mood of the scene. Basically it can either make or brake the realism. Best way to test it out is to convert your colors to gray-scale and see how much realistic does the view get. 1. Saturation of colors(Brigter/Darker) -Avoid using too much saturation in your scene, it takes out realism out of it. Just make sure that you do not use it everywhere, but at some points, so you could give players eye somewhere to rest. Remember, use it for something that you want players to notice( a building where you need to go, a poster, flowers in the field) Its also important to know that saturation tells your eyes the mood of the scene. Is the scene somewhat sad (apocalyptic world, someone died etc...) use low saturation. Is your scene a beatiful panorama of field? Use high saturation. TL;DR Don't overdo saturation values, Use it to guide the path, Tell a story, Draw attention to the object that you want player to notice. 2. Color harmonies In a nutshell some colors look better together than others. Monochromatic colors: Only one color -Good for single subjects -Best for creating atmosphere Analogous colors: Colors that are adjacent on color wheel -Good for creating peaceful mood for the scene, since these color combos are often seen in real life. -Easy for eyes Triadic colors: Equally distant on wheel -Best for cartoon games Cons- Hard to pull off Complementary: Opposing colors on wheel -Most popular usage everywhere because it is pleasing to an eye -But don't use the colors equally, like 50% Green and 50% Red, use one color predominantly, generally weaker color, in this case, desaturated green. Split complementary: Similar to complementary, but one end extended. -More creatve freedoom, instead of using 2 colors you use 3. Tetratic: Double complementary, Two pairs of opposing colors on the wheel. -Its hard to pull off, but if you do that, you will get pleasing results. It's very good on terrain. - Never use 25% each Colors are the ones that guides player to interest and tells a story in a mood that it suppossed to be. The end;
  2. "Dead inside". Aren't we all a little bit dead inside?
  3. Really nice! I really like the artwork style, keep it up!
  4. Well that worked haha, thanks!
  5. So, In a past hour I had this problem where, my bullets only hit bots since they have rigidbody on, and because my building dont have rigidbody attached to them, my bullets just go through them :S Any solution, on how can i fix it? Visualisation void OnCollisionEnter(Collision other) { if (other.gameObject.tag == "Enemy" || other.gameObject.tag == "Building") { Destroy(gameObject); } }
  6. Very satisfying melodies, recommend to check it out!
  7. Hello! Need:Animator Optional:Modeller Today I've got an idea that I would like to make alive! As you know I love unity and I love creating videos and what I've got is an excellent idea! Ive only created non animated scenes in unity about one game that im in love with here is some of my work: http://imgur.com/nPEVX2z 70K Views! O_O http://imgur.com/ZjxwgFO http://imgur.com/evdSCcl So here is the deal! I have the models, I have voice acting sounds I have the knowledge to make scene look pretty and I have editing skills, what I only need is an animator who could do the rest of the job. The plot is simple and It will take only from 30 seconds to 1 minute. Here is a rough artwork for the idea http://imgur.com/sFUhQkO. Pretty simple action in the scene, and I need them made pretty smoothly! If you are more interested about the idea, here it is(Lore from the game): Pugna is the hero that live in the nether reaches, and according to story Viper(the pet next to him near the throne) was his pet once and managed to get out of his curse. This is the main point of our video, I want to re-imagine and re-create the idea on how did he got free. Im planning to release video on youtube and spread it in reddit! Hopefully someone will be interested!
  8. Lol he even disliked my video, how sad ‚Äč
  9. It's not over reacting, I'm just responding to his statement. Is it wrong that I want to discuss? ^.^
  10. Not trying to offend you, but in my humble opinion this is the most retarded comment I've seen in my posts in the whole history of armedunity website. Sorry for triggering your inner teen soul and for that, let me explain everything to your young mind. What made you think That I invented this "thing"? Did I mentioned somewhere that I am the original creator of this idea? And there's not even a thing(besides young stupid kids) such as he/she is the inventor of that idea. Even if they are the first to post the idea about central aiming doesn't mean that they invented that, yes they published first, BUT THEY DIDNT INVENTED THAT. Others companies had this thing years ago. And yes, I did get this "idea" from them. And what I only wanted to do is to test my skills and knowledge if I would be able to do this and after a minor success I wanted to share with you guys and get some feedback! So next time before posting your "smart and intellectual" comment, think about it first. Sincerely -Your "mom"
  11. Was bored, so I thought why not to experiment something with unity, so I hopped in and started to think of an ideas. Apparently oen came up to my mind about the shooting mechanics in fps. Most of them use rays from camera center( which is fine). But I thought to my self, why not add a little bit of depth to shooting and pice it up with some "Aiming deadzone" which games such as Red orchestra have. So here It is, It not the final version though, because there's always something new to discover and add up. Credits to OMA for FPS kit sounds and particle effects!
  12. I dont have enough time for all of the homework dude, thats why im asking for help
  13. I don't really a lot of time so I need someone who attended programming class in 11-12 grade I have one task to do So the main theme is to do numbers into the existing array Task is 1) Everyone during basketball competition wears shirts with different numbers, which are not necessary in the right order. Competition commentators always receive the list of the players who are going to play during that competition, which are made in the correct order(from 1 to >) according to their numbers. At the start of the Competitions season one team had added some new players to their team, who each received their shirts with not occupied numbers. Make a program, which fortifies team member list, dedicated to commentators. Create functions: 1. Read Data from files to arrays 2.Use values(voids I believe) for adding numbers into the array(from second array add numbers to first array) 3.Obtained answers print out to the .txt file using functions(void) Starting file: Result: 8 1 2 5 6 9 10 12 15 1 2 4 5 6 8 9 11 12 15 _______________ 3 8 11 4
  14. This is actually really good @trollnonimo14
  15. Here's my type of sketch