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Everything posted by Heimerdinger

  1. Private message me on this forum whenever.
  2. Hey, so I ended up remembering there was an FPSWalkerEnhanced script released a while back that will do the things you envision, although it will require tweaking to suit the vision you seek for the controller's precise functionality, it is a viable solution to a relatively complex controller. I grabbed the script, edited it a bit, and have packaged a small scene with two prefabs pertaining to the QUAKE and CS setup. They aren't exact, but they can get you started.!M5o1DQxT!EO8raKqSo_V5n8JSrMnSRuiYhGbS9TPHIKK_iummpzg Now it comes down to what you would like to be exactly done, which comes with objective thought pattern. Anyway, I hope this guides you in the right direction. When you have a good idea of what you would like to be done (thought out in points), I'll be happy to assist you in the logic setup.
  3. Don't worry, I'm setting up the controller in a way that will allow you to tweak everything to match what you would like. It will have limitations, don't get me wrong- however it will allow you to have a base to work off of similar to what CS and QUAKE have.
  4. That wasn't quite an objective approach to the explanation, however I know exactly what you're looking for; or at least the part where you explained in regards to the player's rigidbody friction when moving/strafing as well as the gravity factor, not the vision you implied where you said: I'll see what I can do with what you've explained.
  5. If you may explain the movement system within objective terms, I may or may not be able to help. However, you're going to have to be very specific in terms of what functionality you would like.
  6. 2D: 3D: I recommend for you to download the standard assets package and play around with it, as it contains everything you need to get started. Analyze and indulge into the code within the package. It has 2D controllers, 3D controllers, roll-the-ball and ground/airborne vehicle controllers at your disposal.!/content/32351 And remember, have fun. PS: If you'd like to attempt what you need by yourself if that comes to a last resort, here is what you need to understand to get the results you long for.
  7. Thank you, learned a bit from this.
  8. I absolutely love this. The black fog in the distance is so reminiscent of old-school video games. Keep doing whatever you're doing, I love the imaginative work.
  9. Are you speaking of shaders? If so, you're going to have to write your own if you'd like to have a crease/stencil effect present. These specific shaders aren't too hard to create, although they will require knowledge of course. There are plenty of CG tutorials across YouTube at your disposal.
  10. Can be quite troublesome if in the wrong hands. Nonetheless, great discovery and method of application.
  11. These are actually pretty nice! I enjoyed pretty much all of the cinematic tracks, they've got a great energy to them. Thanks for the contribution man.
  12. Personally for me, Bushido Blade.
  13. Shall we keep our needless opinions to ourselves, please? From what I read, this is only available as a placeholder. If it does not fit your needs, then feel free to redirect yourself to another resource.
  14. I stumbled across this dude's No Man's Sky shader study first time around a while back but never realized he has a whole repository of these sorts of videos. Thanks dude.
  15. Welcome to the community piankhy. If you build up a good knowledge base for yourself within the world of game design & art as well as programming, this motive will get you exactly to where you envision yourself to be in your mind. I have a similar outlook, although this is just a piece of my puzzle but surely enough if you follow your own path you will surely create your own master plan schematic for your drive in designing and creating things. Have fun, and remember: Learn as much as you possibly can. Whether it is through trial and error or through the process of soaking up everything you find to be of use.
  16. Allow it to speak to you itself. This one is for all of the intellectuals here. If you love the quantum realm, the development of human consciousness, information theory, planck-scale micro-wormhole entanglement, the world of patterns and geometry itself, the concept of a holographic universe, evolution, cosmology, biogenesis and science in general, then THIS is for you. Make of it as you will. All I ask is to approach it with an open mind, and be weary of any cognitive dissonance which may affect your first impressions. Namaste.
  17. I'm sure there is, however that is the only method I know of myself at the moment.
  18. That is occurring because image effects operate on a screen-space level. If you don't want the UI affected by image effects, I believe you can set the UI component's canvas Render Mode to 'Screen Space - Overlay'.
  19. You just have to practice playing around with the inspector variables, but you should get to know how the image effects work on a script-based level first. Study!
  20. Nice job plugging in currentQuality into a string array like that. Best way I've seen it done thus far. Thanks!
  21. Are you talking about this? You can change the lens mode to anamorphic there within the inspector.
  22. Isaak isn't kidding man, he knows whats up. The ephemeral and esoteric ideas of this world are found within oneself and soul (though I really mean the mind lol), just as the physical manifests itself outwardly. Your mind is merely a reflection of the outer. "This is the real secret of life -- to be completely engaged with what you are doing in the here and now. And instead of calling it work, realize it is play." -Alan Watts Though, if you are not open to expanding yourself with psychedelics and consciousness enhancing material naturally of this world, I can understand. If that is the case by any chance, I may recommend a research topic? Anyway, moving on I'm willing to give you my personal go-to cheat sheet to a few things. 1. Go on walks, long or short - preferably with a pet, a person, and even just with yourself to soak up the energy of your own solitude. I prefer to go with friends on nature walks [with a notepad, and some glasses 'cause I'm blind AF and seeing the skyline on a mountain top is essential for the process personally, as you get to see the horizon of what you don't know yet]. 2. Window gaze, either from home or a nice view in a coffee shop- where ever you fit yourself to feel the most comfortable in where your creativity may peak. 3. It's vital to indulge into the understanding and foresight of others' perspectives. Present your ideas and thoughts to your friends (open minded or not, rise above)! 4. I enjoy meditating to some nice ambience to get myself into my own personal wonderland playground. Feel comfortable with yourself, eat right, feel right, think limitless. But don't let that construct of thought misplace the light within you. 5. Follow the eternal, blissful child-like ember that rests in your chest. It will not fail you, my friend. I promise. Encapsulate your state of mind as a youngster and try to remind yourself how you felt and how you thought of things as a child playing video games. Starfox, Pokemon, Super Mario, Ape Escape, Crash Bandicoot, Jak and Daxter, Ratchet and Clank, Dragon Ball Z, Destroy All Humans, Spyro the Dragon, The Legend of Zelda, Ty the Tasmanian Tiger, Vexx, and an infinite multitude more of these sorts of beautiful creations of the past all inspire my state of mind when consciously, cognitively and intuitively brainstorming ideas to bring into existence. As Isaak said, and I quote: PS: Learning is your best friend. When you find yourself in the position to be acquiring new information, data, or new model sets in your mind, try and incorporate it into your ideas! Expand your very existence out into the cosmos and you will never fail yourself. Knowledge and know-how is power, but imagination?... Imagination is ultimate reality. Surrender yourself to your own expressions. I wish you nothing but the best, and good luck!
  23. Pretty dope dude, may you achieve everything you have envisioned.