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Heimerdinger

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About Heimerdinger

  • Rank
    Programmer ☕
  • Birthday 09/14/1995

Profile Information

  • Gender
    Male
  • Location:
    USA
  • Interests
    We gon’ kill ‘em with kindness

Recent Profile Visitors

2,611 profile views
  1. Personally for me, Bushido Blade.
  2. Shall we keep our needless opinions to ourselves, please? From what I read, this is only available as a placeholder. If it does not fit your needs, then feel free to redirect yourself to another resource.
  3. I stumbled across this dude's No Man's Sky shader study first time around a while back but never realized he has a whole repository of these sorts of videos. Thanks dude.
  4. Welcome to the community piankhy. If you build up a good knowledge base for yourself within the world of game design & art as well as programming, this motive will get you exactly to where you envision yourself to be in your mind. I have a similar outlook, although this is just a piece of my puzzle but surely enough if you follow your own path you will surely create your own master plan schematic for your drive in designing and creating things. Have fun, and remember: Learn as much as you possibly can. Whether it is through trial and error or through the process of soaking up everything you find to be of use.
  5. Allow it to speak to you itself. This one is for all of the intellectuals here. If you love the quantum realm, the development of human consciousness, information theory, planck-scale micro-wormhole entanglement, the world of patterns and geometry itself, the concept of a holographic universe, evolution, cosmology, biogenesis and science in general, then THIS is for you. Make of it as you will. All I ask is to approach it with an open mind, and be weary of any cognitive dissonance which may affect your first impressions. Namaste. http://haramein.resonance.is/wp-content/uploads/USMN.pdf
  6. I'm sure there is, however that is the only method I know of myself at the moment.
  7. That is occurring because image effects operate on a screen-space level. If you don't want the UI affected by image effects, I believe you can set the UI component's canvas Render Mode to 'Screen Space - Overlay'.
  8. You just have to practice playing around with the inspector variables, but you should get to know how the image effects work on a script-based level first. Study! https://docs.unity3d.com/Manual/WritingImageEffects.html
  9. Nice job plugging in currentQuality into a string array like that. Best way I've seen it done thus far. Thanks!
  10. Are you talking about this? You can change the lens mode to anamorphic there within the inspector.
  11. Isaak isn't kidding man, he knows whats up. The ephemeral and esoteric ideas of this world are found within oneself and soul (though I really mean the mind lol), just as the physical manifests itself outwardly. Your mind is merely a reflection of the outer. "This is the real secret of life -- to be completely engaged with what you are doing in the here and now. And instead of calling it work, realize it is play." -Alan Watts Though, if you are not open to expanding yourself with psychedelics and consciousness enhancing material naturally of this world, I can understand. If that is the case by any chance, I may recommend a research topic? https://en.wikipedia.org/wiki/Cognitive_dissonance Anyway, moving on I'm willing to give you my personal go-to cheat sheet to a few things. 1. Go on walks, long or short - preferably with a pet, a person, and even just with yourself to soak up the energy of your own solitude. I prefer to go with friends on nature walks [with a notepad, and some glasses 'cause I'm blind AF and seeing the skyline on a mountain top is essential for the process personally, as you get to see the horizon of what you don't know yet]. 2. Window gaze, either from home or a nice view in a coffee shop- where ever you fit yourself to feel the most comfortable in where your creativity may peak. 3. It's vital to indulge into the understanding and foresight of others' perspectives. Present your ideas and thoughts to your friends (open minded or not, rise above)! 4. I enjoy meditating to some nice ambience to get myself into my own personal wonderland playground. Feel comfortable with yourself, eat right, feel right, think limitless. But don't let that construct of thought misplace the light within you. 5. Follow the eternal, blissful child-like ember that rests in your chest. It will not fail you, my friend. I promise. Encapsulate your state of mind as a youngster and try to remind yourself how you felt and how you thought of things as a child playing video games. Starfox, Pokemon, Super Mario, Ape Escape, Crash Bandicoot, Jak and Daxter, Ratchet and Clank, Dragon Ball Z, Destroy All Humans, Spyro the Dragon, The Legend of Zelda, Ty the Tasmanian Tiger, Vexx, and an infinite multitude more of these sorts of beautiful creations of the past all inspire my state of mind when consciously, cognitively and intuitively brainstorming ideas to bring into existence. As Isaak said, and I quote: PS: Learning is your best friend. When you find yourself in the position to be acquiring new information, data, or new model sets in your mind, try and incorporate it into your ideas! Expand your very existence out into the cosmos and you will never fail yourself. Knowledge and know-how is power, but imagination?... Imagination is ultimate reality. Surrender yourself to your own expressions. I wish you nothing but the best, and good luck!
  12. Pretty dope dude, may you achieve everything you have envisioned.
  13. She's a beaut m9
  14. Here are some text effects I have created. VARIATION 1: A linear transition from UI text being displayed, to no UI text being displayed. Simple. VARIATION 2: A transition consisting of a gradual 'crossfade' between alpha values. Pretty!
  15. I think it is absolutely necessary to incorporate an object pooler into a project which involves a heavy load of instantiations and the destruction of game objects. So, I give you mine as an early Christmas gift to the community here. Note: This object pool is based off of Unity's live training session example, originally done by Mike Geig. I've just customized it with a bit of logic to further its capabilities and usefulness for my specific project. And of course, a deactivation method: