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grimmdev

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About grimmdev

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  • Birthday 11/10/1988

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    location = new Location("Florida");
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  1. Sorry folks, the developer expressed it's to be sold and therefore doesn't plan for it to be distributed freely or openly, however if you want to play around with miniscript you should check out robo reindeer rumble Original Forum Post
  2. with just 15 minutes of additional work, I was able to make it per object basis. instead of the entire screen.
  3. http://studentgamedev.blogspot.com/2013/08/unity-voxel-tutorial-part-1-generating.html
  4. I found this.. http://www.ancientlightstudios.com/utomate/tutorials/how_to_build_asset_bundles_with_utomate.html http://www.ancientlightstudios.com/utomate/documentation/actiondocs/build_asset_bundle.html http://staraban.com/en/unity-dlc-system-implementation-problems-and-features-tutorial/ http://staraban.com/en/asset-bundle-export-script-for-simple-dlc-generation/
  5. Survival games might be over done, but they're also the types of games I think are most played still. I also keep getting hired to work on said games. So I suppose they always serve a purpose!
  6. You'll need to add another event to the button like so. After you add an Event Trigger, make another function like he suggested. public void InputUp(){ _normalizedHorizontalSpeed = 0; } When you add that Event Trigger a button will appear and ask to add an Event Type. You should pick on Pointer up and choose your new function InputUp()
  7. What young developer meant by setting your speed back to 0 was essentially setting _normalizedHorizontalSpeed = 0; Essentially because a speed is being set directly by the button function IE _normalizedHorizontalSpeed = 1; it has to also go back to 0 for the player to STOP moving.. or to go idle..
  8. Well I suppose there isn't much that can be down, however any asset can be Downloaded and Swapped at runtime. However that might seem very resource heavy..
  9. I'd refer to skyrim for some calculations. Information is littered all over the page! Hope it helps. http://elderscrolls.wikia.com/wiki/Archery_%28Skyrim%29
  10. I believe you can also use PSD photoshop format as well
  11. Watch this series, it teaches the same principals. http://unity3d.com/learn/tutorials/projects/roll-a-ball
  12. I still think Calum deserves some credit for answering
  13. To answer your question is simple, I think you're asking how to add GUI based controls to access your player script, well if you're using the new 4.6. You could start by making a GUI button in your scene. Add a graphic left or right arrow to it, now Unity 4.6 GUI elements now call script functions which are public. So, to put this simply.. try this. public void InputRight(){ _normalizedHorizontalSpeed = 1; if (!_isFacingRight) Flip(); } now that makes the player move right as long as on the GUI button element you add it to the OnClick functions being called. So logically speaking this would make the player move left when pressing a GUI element. public void InputLeft(){ _normalizedHorizontalSpeed = -1; if (_isFacingRight) Flip(); } When done adding those functions and you should see it show up Where my BoxCollider2D is, you'd see Player and when hovering over that you should see InputRight and InputLeft. But to me it sounds like you don't understand much programming in general, which I hope it helps but I'm not sure how far you'd get before asking another question. Perhaps if I may, I think you should examine these tutorials. THEY will help, even to anyone who seems experienced. http://unity3d.com/learn/tutorials/modules/beginner/2d http://unity3d.com/learn/tutorials/modules/beginner/scripting http://unity3d.com/learn/tutorials/modules/beginner/editor http://unity3d.com/learn/tutorials/modules/beginner/ui
  14. I agree with you, that's exactly what it sounds like. It sounds like he put the loading script in the same scene as the scene he's trying to load.. or is loading.
  15. Good point using the Form you could do post, it would probably minimize and fasten the process. However it works both ways, and it's fairly straight forward actually. I'm glad you liked it!