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oztronix

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About oztronix

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    Male
  • Location:
    Melbourne, Australia
  • Interests
    Games, music, research ...
  1. Usually it's the problem that something in object inspector, or settings is TICKED, or UN-TICKED, so check all that first, what is ticked, or maybe un-ticked ... that's common problem when moving objects between games / assets - often happens that stuff that was ticked in one game, comes unticked, when unpacked to another game (win RAR program does that often to Unity assets / games) ...
  2. Hi, guys, need help, wiht my MiniPlanet, I've made it as the sphere, and gave it some texture, and gave it a good size for testing, eg 100, and it's huge enough, to walk and build on it, or whatever, but: i need a script to give it a gravity, so when a player uses the Helicopter, and flies over there, my MiniPlanet to have a gravity, as the normal planet, so Player can land there, and continue game on that MiniPlanet. i know there are expensive packages in the Asset Store for it, but we need something cheap, and simple here (it will work same good, as well, i am positive). Anyone can ? Thanks in advance.
  3. Can anyone make a simple Save Game / Load Game system that works as a single script only, that we can attach to Player object, and custom-select the variables (objects) in the inspector that we want saved/loaded . (Without using JSON, Serialisers, or any third-party utility extra nags). Dare, if you can ... You'll be paid for it ...
  4. Halo scripts are not any different from any you can find here, on Armed Unity, only the art is ... Don't think too much "halo", about the Halo ...
  5. Is any of these characters scripted (comes with scripts) ?, in which case, it will be worth paying ...
  6. I purchased it at Asset Store, as well, not knowing it's you ... Can it save / load the game too ?
  7. You forgot to mention; are the vehicles scripted (do they come with scripts for them, or some editor included) ?
  8. To sign-up, and than sign-in on that redirect page, is a nag i will not have ... Can you post direct purchase link on this thread instead ? And change the current license fo it, so we CAN sell the end product ?
  9. Contacting you sepeately to buy it - is a nag i don't want to have. Can you have a purchase link on this forum, like every normal human creature, and not a zombie ?
  10. Hi, everyone, been braining all day yesterday how to prevent my vehicles, tanks, or objects from flipping over on their lovely roofs, and staying like that, brr ... So i brained out some stuff which turns out to: work, so here i share it, for all for free. (it's very basic and simple, so even the newbies can understand and use parts of it, or whole script, where they need, if your vehicles behave naughty, with their leggs in the air too often ...): // =======================SCRIPT START==================== /* www.VranicStudios.Com===============oztronix@gmail.com */ function Check_If_OBJECT_Is_Flipped() { if(transform.localEulerAngles.z > 80 && transform.localEulerAngles.z < 280) resetTimer += Time.deltaTime; else resetTimer = 0; if(resetTimer > resetTime) FlipOBJECT (); } function FlipOBJECT() { transform.rotation = Quaternion.LookRotation(transform.forward); transform.position += Vector3.up * 0.5; rigidbody.velocity = Vector3.zero; rigidbody.angularVelocity = Vector3.zero; // =======================SCRIPT END======================== // ==================this all below optional - when you need it ...======= resetTimer = 0; currentEnginePower = 0; } // ========================OR============================== if(transform.localEulerAngles.z > 80 && transform.localEulerAngles.z < 280) { // do something, you're on your bloody roof again ! } // ========================================================
  11. ... please, guys, when you are listing a problem here on XBOX thread, declare on which EXACT system / OS / PC / hardware, etc you are ...
  12. ... it's always good idea to contact the author directly about it ... ... first, check that you don't have any duplicated scripts (scripts with the same name) ... ... and "SetActiveRecursively'' is not valid expression from Unity 4, anymore, you need to re-phrase it, ('GameObject.SetActive') i think is now used, or so ... See: for unity versions from 4x, we have (some) changes to how (some) expressions are formulated ...
  13. Thanks, Ocular ... you should definitely install the vehicle controls, too, when you have the time, as: this will speed up the testing process for anyone who ever builds any FPS (we should know that building a single FPS game is a job of average 25 people team, for about 1 year of work, if you want to do it right ...). For single developer - that means: your HEALTH gone, dead, without some support, or using extreme info / tools / methods ...(Extreme computing will tax: the vision, than: spatial orientation [inner ear ballance], than your: immunity, and goes: your health, at the end). (we all need this kinda stuff, even if you ARE with the large team, to build any FPS / RTS game, which are COMPLEX projects, that no one should attempt to do alone, for his health sake, so my thumbs up, for this community here...). This is an extreme contribution, so - we can't thank you enough, keep the updates, buddy, cheers ...
  14. " An internal error occurred. Please contact an administrator Need Help? Our help documentation Contact the community administrator "
  15. ... this sorta errors happens often, if you have open this in your other project that already exist ... ... try open this game in the way that: you first create new (empty) Unity project, and than import ... this game, so it should work much better, i think ...