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# geckoo

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1. ## Shooting range WIP.

Nice attempt but you did better
2. ## Breakable Glass

3 years old? It seems to me that this is a record here no?
3. ## Vector3.Dot

Thank you OcularCash for your answer - and the explanation. I don't understand Vector3.Dot because even after many alternatives, I have always the same result. I changed my code for another function which works as expected. it allows to know exactly each position - one over the other : bool isBehind(GameObject ply) { var sum = Mathf.DeltaAngle(ply.transform.rotation.eulerAngles.y, this.transform.rotation.eulerAngles.y); if (sum > -45.0f && sum < 45.0f) // a large cone behind the player return true; else return false; } If sum is ranged between -135 and 135, it means that the transform is toward its target, If sum is ranged between -45 and 45, it means that the transform is behind its target, If sum is ranged between -135 and -90, it means that the transform is at right of its target, If sum is ranged between 135 and 90, it means that the transform is at left of its target.
4. ## Vector3.Dot

Hi friends. I am trying desperately to understand Vector3.Dot in order to check if an enemy hits the player from behind. I read the explanation which has been written by Unity, but something is still unintelligible. I have always the same value - face to enemy and turn back. Maybe I did a mistake? Thank you for your help ++ https://docs.unity3d.com/ScriptReference/Vector3.Dot.html bool isBehind(GameObject ply) { Vector3 forward = this.transform.TransformDirection(Vector3.forward); Vector3 toOther = ply.transform.position - this.transform.position; // this script is attached on my enemy // we look in the same direction - so it hits me from behind no? if (Vector3.Dot(forward, toOther) > 0.0f) return true; else return false; }
5. ## Chilvary : Medieval warfare

Hi fellows. You should add Chivalry: Medieval Warfare to your Steam account and play for free. This offer starts today - until March 28th at 10AM Pacific Time. However, once you add the game it will remain in your account after the free period. So don't miss out on this opportunity to play this first-person multiplayer slasher which has a good rate... A game for free ++ http://store.steampowered.com/news/28406/
6. ## Installation 01 Multiplayer Q&A

Probably one of the most beautiful and interesting projects which I have ever seen under Unity... Now I remember my scepticism and you finally convinced me. Really good work - except some animations which could be better ++

9. ## Help With Grappling Hook...

Merry Xmas and happy new year
10. ## Paxitium Update 3 Teaser

Neat. Have you did by yourself those weapons and arms? I like them ++
11. ## Trigger

Here you can find some scripts which could be useful : http://wiki.unity3d.com/index.php?title=FadeInOut I use in my project the script which has been developed by Kentyman - the third. It seems to me that it is the best... You must set the initial color and then call the function so as to start th FX : SetScreenOverlayColor(new Color(0,0,0,1)); // black opaque StartFade(new Color(1,0,0,1), 5); // to red opaque - 5 seconds As said omard2000, you should use a coroutine in order to wait a while before you load the new scene ++
12. ## Shotgun 3d Model

There is a toon effect which gives at this model a toy aspect, but I like that ++
13. ## Pedestrian AI

I assume that you didn't understand the main rule here. No one wants write something until you did a first attempt. You talk about randomization - this is a first idea which you could experiment. Try to use NavMeshAgent - and (more or less) obviously all is done ++
14. ## Main Menu free project (created by me)

Maybe because it has been edited almost 3 years ago? However I assume that it could be created again without any difficulty using new Canvas (world space). There is a good tutorial here :

nice cars ++