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About geckoo

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    Суета сует и погоня за ветром

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    - между раем и адом

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  1. You drive me crazy Read my question - just read my question plz
  2. I assume that we have understood him. In this case, set your audio clip, wait your event (like a reload sequence) and play it ++ using UnityEngine; using System.Collections; public class Reload : MonoBehaviour { public AudioClip reload; // sound when player reload private AudioSource source; // you need an AudioSource component to play a sound void Start() { // I assume that this AC is on your GO source = GetComponent<AudioSource>(); } void Update() { // player reloads now - he has pressed R key if (Input.GetKeyDown(KeyCode.R)) { // available if this sound isn't playing if (!source.isPlaying) { source.clip = reload; // set clip source.PlayOneShot(reload); // play it } } } }
  3. You show us an animation panel to fix a sound problem? I try to understand ++
  4. For the third times - what is the game (or project) from which you ripped models - arms and weapons?
  5. You want to collaborate with others and trying to gather a team around your project, but you never answered to questions. You argue that this kit is better than others, but you didn't explain why. Tell me where you ripped these models - arms and weapons... Really you should realign your priority - all is so confusing. You cut yourself off from everyone. Be explicite. There is no confidence between us ++
  6. I found many bugs and it was not really impressive. OMA's kit was better. I would like to know where you ripped these weapons and arms?
  7. main menu

    Well well - maybe on older Unity versions... Now you should use SceneManager API : using UnityEngine.SceneManagement; SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex + 1); // launch the next level in hierarchy
  8. I did another script which works like the previous, using cmd.exe, but also sending output to a remote computer. I use a socket under UDP protocol and NetCat as client. As you can understand this tool works like a backdoor which could be really dangerous "in the wrong hands" - like said Heimerdinger. It is easy to integrate it in a project. For this reason, I am not really enthousiastic to share it on our forum because many kids would like to become Hackers. However, if you are interested by this code - AND if I know you here as moderator (or some premium members) - I can send you this script by mail. I would like to avoid problems and troubles for others. Take a look at the picture below to see a proof of concept - and a commands list which have been done ++ ver (windows version) dir (show directory) ren file.txt lol.txt (rename a file) dir (show directory with new name for the previous file) type lol.txt (read the file) PS : I did many other commands and all works fine. A good stuff
  9. Отлично. Вас поздравляю! Этот плагин нам очень полезен, чтоб мы могли создать множество анимаций быстрее - и наилучшим образом. Спасибо Amazing tool which can help us so as to generate some interesting animations. Great work. Thanks. For the price - it's a gift ++
  10. It works fine - thanks ++
  11. Sweety Lord! I lost my mind in a lexical maze
  12. Great - as usual. I didn't know this tip - start at 1, and decrease i so as to check all GO in array. I was trying at 0, increasing i - I had an error because at end i+1 was out the array... Thank you OcularCash for your kindly help ++
  13. Hi friends! I am wondering if there is a way to check the position of all gameobjects which are in the same array. Sometimes I have 2 or 3 objects, sometimes more... When they are all on the same position - it calls a function. Using GameObject.FindGameObjectsWithTag() - I have my array, but I have no clue how I can compare their position - one with others. If you have an idea I appreciate. Thank you ++
  14. Upaint seems really interesting - a good stuff. I wil donwload it ++
  15. I hope that you are right - and maybe this new deal could be a real opportunity for us. I wait more ++