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OneManArmy

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About OneManArmy

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  • Gender
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  • Location:
    Latvia
  • Interests
    Game development

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  1. as i understand, he wants to play audio clips from animation: Animation events: https://docs.unity3d.com/Manual/animeditor-AnimationEvents.html
  2. @geckoo He has nothing to do with this kit.
  3. purpose of your comments about AU Modern FPS? are you trying to impress/convince someone, that you can make better game?
  4. Higher submission fee = less submissions per day = more players will find your game (list with new games will move slower).
  5. In Steam Direct you can submit worst game ever made and it will be accepted. All you have to do - pay "submission fee". It means that submission fee will be much higher(could be between 1000-3000$) and it will close doors to majority of indie developers.
  6. It was expected. I saw how much crap was submitted (asset flips and games made within a month). But instead of ending greenlight submission program, they could make a team (quality control), who will check every submitted game.
  7. GetComponentsInChildren<>()
  8. Is it possible to damage OS, wipe out hdd, or something like that (from unity editor)?
  9. Hey man could you reupload your movement script/project?

  10. Replace: target.SendMessage( "ApplyDamage", maximumHitPoints); with target.SendMessage( "ApplyDamage", maximumHitPoints, SendMessageOptions.DontRequireReceiver);
  11. Hi, for standalone it is acceptable. Try to keep draw calls as low as possible, because not all players have high end PC's.
  12. No, last example will not work. Theoretically you can put all info in string and write line by line, then split and parse back, but it's not worth...
  13. I'll say yes. But you can try to write 5-10 times a second, or populate list with 10 records and then write. using UnityEngine; using System; using System.Collections; using System.Collections.Generic; using System.IO; public class ExampleText : MonoBehaviour { public List<string> data = new List<string>(); void Update(){ if(Input.GetKeyDown(KeyCode.A)){ WriteToTextFile(transform.eulerAngles.y); } if(Input.GetKeyDown(KeyCode.D)){ ReadFromTextFile(); } } void WriteToTextFile(float info){ File.AppendAllText("TestWriteRead", info + "\n"); } void ReadFromTextFile(){ using (StreamReader sr = new StreamReader("TestWriteRead")) { while (sr.Peek() >= 0) { data.Add(sr.ReadLine()); } } } }
  14. so, you want write 5-10 times a second to disk?
  15. Easiest way will be to use trigger areas and when AI tries to leave area - you can change path (set other target).